Schlagwort: Artificial Intelligence

  • Special – Meta Connect 2026 – All about Muse, Glasses and the Puck

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    Thomas Riedel
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    Thomas Bedenk

    Is Meta serious about confidential VMs for Muse?
    Is Charm targeted at kids?
    Are Meta VR Glasses the best VR glasses yet?

    In this episode Thomas and Thomas are discussing Meta Connect revelations of 2026!

    Five years after the metaverse hype, we find ourselves in an era defined by smart glasses and compute pucks. That is the central takeaway from this Meta Connect special of Spatial Realities, where Thomas Bedenk and I sat down right after the keynote to analyze Meta’s latest announcements and what they mean for the XR landscape.

    The clear centerpiece of Meta’s strategy is AI, spearheaded by Meta Muse—an autonomous agent running in private virtual machines designed to plan, purchase, and manage everyday digital life. Alongside Muse came an unexpected hardware companion: the Muse Charm. Shaped like a Tamagotchi with a display, camera, and 5G connectivity, it strips the assistant down into a standalone, approachable physical token. But while it feels accessible, it also raises immediate questions about target audiences, privacy boundaries, and how comfortable we truly are handing over our digital routines to an AI ecosystem.

    On the glasses front, Meta expanded its hardware lineup across multiple tiers. Most notable is the move into pure audio glasses without cameras, trading optical data capture for privacy-conscious users, lighter weight, and extended battery life. Meanwhile, the flagship Ray-Ban Meta line received a Gen 3 upgrade featuring slimmer frames, improved battery life, six microphones, and Dolby Atmos spatial audio capture, accompanied by new frame styles and software-driven hearing corrections.

    The most discussed hardware of the night, however, was the new Meta VR glasses. Positioned with the tri-part marketing pitch „cinema, computer, console,“ the device weighs roughly 100 grams on the face by offloading its processing and battery into a wired pocket puck. With micro-OLED displays running at 120 Hz, downward-facing cameras for hand tracking, and integrated eye tracking, Meta aims to deliver a high-clarity spatial viewer rather than an ultra-wide FOV headset. It serves as a spiritual successor to the Quest Pro line, sacrificing peripheral immersion for portability, high PPD sharpness, and lighter wear.

    At $1,299, the VR glasses mark a distinct shift toward portable media consumption and lightweight computing. Yet, as we examine in our discussion, Meta’s recurring bottleneck remains unchanged: while hardware form factors are shrinking into practical devices, the ecosystem still lacks dedicated, mature productivity software to turn spatial computing into an indispensable everyday tool.

    PARTNER OF THE EPISODE: IMMERSIVE X

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  • E134 – Developing for AI Glasses + AI Glasses News with Christoph Spinger from Telekom MMS

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    Thomas Riedel
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    Christoph Spinger

    Interview

    Christoph Spinger is an XR Expert Engineer at Telekom MMS. When he isn’t leading teams and building cutting-edge products for clients, he regularly takes home prizes at contests and hackathons. Most recently, he won the XRCC Hackathon, currently the most important XR hackathon in Germany. His winning entry, „Handslation“, translates any object you hold in your hand to help you learn a new language. In his case: Korean. He built the app for both the Pico 4 Ultra and the Rokid AI glasses.

    Another highlight from his portfolio is Ballee, an experimental project exploring real-time object detection by bringing physical balls into interactive mixed reality scenarios.

    As one of the most active XR developers in the scene today, Christoph will be joining the upcoming AI Hackathon at STARTPLATZ (Sept 4–6 in Cologne) as a mentor and jury member for the „Contextual AI Challenge“ track. So you can really profit from his experience and excellence!

    To get participants hyped and prepared, Christoph sits down with us to share his personal hackathon playbook and insider dev tips:

    • App Inspiration: One fascinating „True Crime“ app concept for location-based AI glasses that Kristoff hasn’t built yet—and wants you to steal for the hackathon!
    • The 48-Hour Hardware Playbook: What is the exact step-by-step strategy when building for AI & AR glasses under time pressure?
    • Time Allocation: Why half of your hackathon time shouldn’t be spent on coding at all—and what you should do instead to impress the jury.
    • Team Dynamics: How to find the right teammates on-site in under 10 seconds.
    • Dev Workflow & AI Tooling: Why you don’t need to be a full game developer or native engineer anymore to build smart glasses apps, and how AI code editors like Cursor change the game.
    • Hardware Realities: The hidden technical bottlenecks (like Bluetooth speeds) you must consider when connecting smart glasses to a phone.

    We also discussed these news:

    • Samsung unveils more Smart Glasses designs at Samsung Unwrapped, July 22nd
    • OpenAI interested in Smart Glasses, says OpenAI President Greg Brockman. But makes that sense?
    • Essilor Luxottica, which is partnering with Meta to manufacture the most successful Ai glasses of all times the Meta Ray-Ban, is talking sales numbers: exponential and almost double than comparable time last year.

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