Alles über das Metaverse, XR und die spatiale Zukunft des Internets.
Show: <span>Spatial Realities (english)</span>

E049 – Immersive Video with iPhone 15 Pro, Roblox goes Metaverse, Meta Quest 3 Specs & Accessoires, win 2 Tickets for AWE Europe and Daniel Maas from VRPilot about pilot training with stand-alone headsets

In the long interview I am happy to talk to Danile Maas from the Danish VR Startup VRPilot. Daniel and his team have been working on a cockpit simulator since he dropped out from a big defense company in late 2019. The first contract was with the Royal Danish Airforce and the team had to show in a couple of months, that they can actually deliver what they sold. From there on the proof of concept convinced many more companies like DHL or Alaska Airlines to use VR Pilot. When COVID hit the globe their approach to use a standalone headset really payed out. Learn in this in-depth interview how VR is a perfect medium to train pilots and prepare them in a safe, fast and cheap way for even the worst situation while being in air. Because you know what they say: Take off is optional, but landing is mandatory!

Partner of the Episode: HTC
– Join us at HTV VIVE Partner Network Event!

Join the XR community at AWE Europe:
– Win 2 Tickets for AWE Europe: Send an email to
– Or use SPATIAL20D for a 20% discount for AWE Europe

– Immersive Video with iPhone 15 Pro
– Roblox Developer Conference
– Roblox gives out Meta Quest Pros for free
– Meta Quest 3 Leaks and Accessoirs
– 17 Million Euro investment in German Metaverse-solution Rooom

E046 – Ori Inbar, Founder of AWE and Super Ventures about the rise of Augmented Reality, Spatial Computing and his „Finally“-reaction at Apples Vision Pro announcement

This episode kicks off the collaboration between AWE EU 23 in Vienna and this podcast, in which the community of Spatial Realities profits from some nice perks! In the next few months before the conference, you will be able to listen to exclusive interviews with speakers you can see and hear live at AWE Vienna. Additionally, you can win 3×2 tickets for Europe’s most important XR conference this year in three unannounced episodes (in English).

And if you don’t want to bet on your luck to get a ticket, use SPATIAL20D to get 20% off the ticket for AWE in Vienna 24+25 October.


„Learning about the history of XR is very important.“ Ori Inbar answers, as I ask where his journey as XR Professional started. As listeners know, I always love to look back into the development of an industry. Especially when the industry is complicated, expensive and needs so much endurance to fulfill its promises as the XR industry does.
Ori continues with an insight which explains why the history lesson is important: „The folks jumping into this industry in the last few years can learn a lot from what happened there. And based on that knowledge and understanding they can prepare better for the future and accelerate the development of this whole industry.“
Ori is not just spouting a hollow phrase here. Before he made his hands dirty in the very beginnings of the XR industry, Ori learned about what the research community had already done in the past decades in Augmented Reality and went to events like Ismar, the International Symposium on Mixed and Augmented Reality. When Apple started the age of mobile computing with launching the iPhone, Ori co-founded Ogmento with industry veterans. First access to the camera API was not possible and AR only worked on jail-breaked devices. Ogmento and many more pleed Apple to open up the API which later was done.
That was the start of a whole new AR app industry, which Ori brought together on the first edition of Augmented World Expo, AWE in 2012.
Learn more about the enlightening history of the XR industry in this episode and what Ori has to say about the Metaverse-hype and what the announcement of Apples Vision Pro means for the future of the industry!

E044 – Alliance for OpenUSD announced, Metaverse Standards Forum celebrates 1st anniversary, Meta Connect 23 announced and Patrick Grady from Metaverse EU about the Communication for Virtual Worlds and Web 4.0

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In early July 2023 the European Commission published a Communication on virtual worlds and Web 4.0. And as publications by the EU are usually long, complicated and have a history of its own, it was good that Patrick Grady published a short summary on his blog Metaverse EU to explain how the Communication can be understood. In it the EU outlines a strategy about how to take leadership in the development of virtual worlds and what we would have called Metaverse in 2022. But the Communication uses the expression Web 4.0, which caused some irritation, expressed by industry professionals. And to talk about the Communication in detail you will hear the recording of my interview with Patrick later in this episode.


– Meta Connect 2023 officially announced: September 27 + 28.
– About the he fourth structured dialogue on immersive technologies by the German Federal Ministry of Digital Affairs and Transport
– The Metaverse Standards Forum celebrates its first anniversary
– Apple, Adobe, Pixar, Autodesk and Nvidia announced a new Alliance for OpenUSD